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- A C Q U I R E
- High Adventure in the World of High Finance
-
- A computer game for 2 to 6 players
-
-
- IBM version 1.1 by Bill Humphrey
- February, 1988
-
-
- Acquire is Copyright (C) 1966 by 3M Company, St.Paul, Minnesota 55101
- ^
- 1 - Description
- ---------------
- Computer Acquire is a computer game designed for up to six players.
- The game can be played with or without computer opponents. It requires an
- IBM computer or compatible, color monitor, 128K or greater memory, and DOS
- 2.0 or higher. The game has two disk files - this documentation file
- ACQUIRE.DOC, and the game itself, ACQUIRE.COM.
-
- ^
- 2 - How to Play Acquire
- -----------------------
- 2.1 - Object of the Game, and Game Board
- The object of Acquire is to have made the greatest amount of money by
- the end of the game. This is done by creating hotel chains, buying,
- trading, and selling shares in these hotels, and by acquiring minority and
- majority holdings in these hotels. At the end of the game, the person with
- the most money is declared the winner.
- The game board consists of a 12 by 10 grid numbered from 1 to 12 on
- the x-axis, and lettered from A to I on the y-axis. All the squares on the
- board have corresponding tiles which represent the hotels the player will
- use to create the hotel chains. Initially, all these tiles are removed
- from the board and scrambled, their values kept secret from the players.
- ^
- 2.2 - Starting Out
- At the start, each player is given $6000, and draws a tile. The
- player whose tile is closest to 1A goes first. These tiles are placed on
- the board, and then each player draws 6 tiles. Each player maintains six
- tiles in their hand - at the end of each players turn, a new tile is drawn.
-
- 2.3 - The Hotels
- There are seven hotel chains in Acquire. They vary in prices
- according to their type and size. As hotels get larger, the price per
- share in that hotel goes up. Each hotel chain has 25 shares - no more, no
- less. No more than seven hotel chains can be active at once (this will be
- explained soon).
- ^
- 2.4 - The Players Turn
- Each players turn is divided into three parts: placing a tile, buying
- shares, and drawing a new tile.
-
- 2.4.1 - Placing a tile
- A player must place one tile from his hand during every turn,
- unless none of his tiles can be legally placed. The tile you choose will
- be placed on the corresponding position on the board. One of four things
- will occur when you place a tile: the tile will not be part of any chain;
- the tile will start a new chain; the tile will be added to an existing
- chain; or the tile will merge two existing chains into one larger chain.
- ^
- 2.4.1.1 - Tile not part of any chain
- If the tile does not connect vertically or horizontally
- (NOT diagonally) to any other tile, the tile does not become part of any
- chain. However, it can be part of a chain later if another tile is placed
- adjacent to it (see 2.4.1.2, etc).
- 2.4.1.2 - Starting a hotel chain
- When the tile you place connects to another neutral tile(s),
- the newly connected tiles will form a new chain. The player chooses which
- chain to start, from the hotels chains that are not yet active. Also, the
- player who starts the hotel gets one free share. Note, however, that if
- all seven chains are already active, you cannot place a tile that would
- start a hotel.
- ^
- 2.4.1.3 - Adding to a hotel
- If you place a tile adjacent to a hotel chain that is
- currently on the board, that tile becomes part of that chain. The size of
- that chain then goes up, and so does the price per share of that chain.
- 2.4.1 4 - Merging hotels
- If the tile placed is adjacent to two or more hotels,
- those hotels are merged together into one larger hotel chain. (See 2.6,
- Merging Chains, for more info on this.)
-
- 2.4.2 - Buying Shares
- After you place a tile, you can buy shares in any hotel chain
- that is currently active (including ones you just started your turn). Up
- to three shares can be bought during a turn. However, you can only buy if
- you have enough money - no credit allowed!
- ^
- 2.4.3 - Drawing a New Tile
- When you turn is over, you draw a new tile from the scrambled
- tile pool to replace the one you placed.
-
- 2.5 - Merging Hotels
- When two or more hotels are merged, these three things happen:
- majority and minority bonuses are awarded; shares in the mergee chains are
- handled; and all the chains except for the one chain that is remaining are
- moved to the pile of inactive hotel chains.
- ^
- 2.5.1 - Majority and Minority bonuses
- The first thing that occurs when a merger occurs is that you
- determine which hotel will remain. Normally, the largest hotel chain will
- remain; however, if there is a tie for largest, the player who placed the
- merging tile chooses which remains. Then, all players with shares in the
- next largest hotel announce how many shares in that hotel they have - the
- person with the most gets the majority bonus, and the person with the next
- largest amount gets the minority bonus. If there is a tie for majority,
- the majority and minority bonuses are added, and split between the
- shareholders. If there is tie for minority, the minority bonus is split
- between minority shareholders. This process continues for the next largest
- mergee, etc.
- ^
- 2.5.2 - Handling shares in mergee chains
- Players holding shares in the hotels which are being merged into
- another must decide what to do with them. The players handle this in this
- order - majority holders first, minority holders second, and simple
- shareholders last. The players may:
- 1) Trade in some shares for shares in the largest hotel. This is
- done on a 2-for-1 basis. However, if no more shares of the
- largest hotel are available, you cannot trade for them.
- 2) Sell some shares. The selling price is determined by the size
- of the merging chain, and which chain it is. The price list
- shows the selling prices and the majority and minority bonuses.
- 3) Keep some shares. If the chain is started up again, these shares
- will have value, but if the game ends and you have shares in
- a chain that is not active, they are worthless.
- ^
- 2.5.3 - Making Chains Inactive
- After bonuses are awarded, and shares handled, then all the
- chains except for the one that will remain are made inactive; that is, they
- may be started again by the same method as 2.5.1.2 (starting hotels).
- Also, the size of the hotel that is remaining is increased by the size of
- the mergee chains, and any tiles added by the placing of the merging tile.
-
- 2.6 - Dead Tiles
- When a hotel chain becomes larger than 11 tiles, it is permanent.
- A permenent chain cannot be merged into another larger hotel chain. A
- tile which connects two permanent chains is called a dead tile. If you
- have any dead tiles in your hand, you can throw these away and draw new
- ones. This can be done at the end of your turn, before you draw a new
- tile to replace the one you placed during your turn.
- ^
- 2.7 - Ending the Game
- The game ends when either 1) any chain gets larger then forty tiles,
- or 2) the last tile has been draw. In either case, the winner is determined
- by awarding majority and minority bonuses for hotels active at the end of
- the game, and selling all the shares in these active hotels. The person
- with the most money is declared the winner.
- ^
- 3 - About Computer Acquire
- --------------------------
- 3.1 - Screen Characteristics
- The computer screen is divided into several windows in Acquire. The
- largest window is the game board, which occupies the top 3/4 of the screen.
- Below this is the player window - here is displayed info on the current
- player, and where you are prompted for what to do. Below this is the help
- line - a listing of what the function keys do (see 3.3).
-
- 3.2 - Initial Startup
- When the game starts, you will enter how many human players there are,
- and their names. Also, you can have as many computer opponents as you want,
- up to having a total of six human and computer players. The computer scr-
- ambles the tiles, and shows the inital draws, determining who goes first.
- ^
- 3.3 - Function Keys
- Whenever you are asked to enter some values (i.e. which hotel to
- start, what shares to buy, etc) you may press any of the function keys to
- perform whatever function they have. Here is what each function key does:
- F1 - Displays a listing of prices of shares, majority, and
- minority bonuses.
- F2 - Displays a status report on the hotel chains (size, etc.)
- F3 - Diplays what the player has in his hand (tiles, shares)
- F7 - Saves a game
- F8 - Restores a saved game
- F9 - Displays this help text
- F10 - Ends the game (displays the winner at that point as well)
- ^
- 3.4 - How to Place a Tile
- The tiles in every players hand are given a number, from one to six.
- When you are asked to play a tile, DO NOT enter the value of the tile -
- enter the number assigned to that number. By pressing F3, you get a list
- of the tiles and their associated numbers in your hand. For example, if
- this were your hand (as shown by pressing F3):
- 1) 5G 2) 12D 3) 1C 4) 9F 5) 2I 6) 5E
- then to play the tile 12D, you would enter 2 when asked which tile to
- place.
- ^
- 3.5 - Color codes for the game board
- When a tile placed on the board is not part of any tile, it appears
- as a light blue on a black background. Every hotel has been assigned a
- unique color, and when a tile on the board is part of a hotel chain, it
- appears as black numbers on a colored background corresponding to which
- hotel it is in.
- ^
- 4 - About the Game
- ------------------
- This program was written in Turbo Pascal, version 3.0. Any comments,
- bugs, suggestions, complaints, or questions, but preferrably not insults,
- lawsuits, or pipe bombs may be addressed to:
-
- Bill Humphrey
- 2506 Evergreen Road
- Fargo, ND 58102
-
- Please enclose a self-addressed stamped envelope if a reply is requested.
- ^
- Special thanks go to R D Ostrander, author of the PTOOLENT and
- PTOOLWIN Turbo Pascal tools. These two sets of include files helped im-
- mensly with the development of this program. Any questions about these
- two and other excellent programming tools by Mr. Ostrander can be sent to:
-
-
- R D Ostrander
- Ostrander Data Services
- 5437 Honey Manor Drive
- Indianapolis, IN 46241
- ^
-